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191 lines
4.4 KiB
191 lines
4.4 KiB
/*
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W = Player one basic piece
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V = Player one queen piece
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B = Player two basic piece
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P = Player two queen piece
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*/
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pieceList = new Array();
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currentPlayer = "white";
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function generateDefaultPositions(){
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var id = 0;
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for (let i = 0; i < 8; i++) {
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for (let j = 0; j < 3; j++) {
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if((i+j) % 2 == 0){
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pieceRecord = {id:id, x:i, y:j, player:"white", type:"basic"};
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pieceList.push(pieceRecord);
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id++;
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}
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}
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}
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for (let i = 0; i < 8; i++) {
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for (let j = 5; j < 8; j++) {
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if((i+j) % 2 == 0){
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pieceRecord = {id:id, x:i, y:j, player:"black", type:"basic"};
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pieceList.push(pieceRecord);
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id++;
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}
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}
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}
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}
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function getPieceRecord(x,y){
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return pieceList.find(pieceRecord => pieceRecord.x == x && pieceRecord.y == y);
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}
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function nukePieceRecord(pieceRecord) {
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const index = pieceList.findIndex(record => record.id == pieceRecord.id);
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pieceList.splice(index, 1);
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}
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function updatePieceRecord(pieceRecord) {
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const index = pieceList.findIndex(record => record.id == pieceRecord.id);
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pieceList[index] = pieceRecord;
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}
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function updatePieceRecordPosition(pieceRecord, x, y) {
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pieceRecord.x = x;
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pieceRecord.y = y;
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updatePieceRecord(pieceRecord);
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return pieceRecord;
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}
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function isMoveValid(pieceRecord, x, y){
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if(0 > y > 7 || 0 > x > 7){
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return false;
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}
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if (getPieceRecord(x,y)) {
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return false;
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}
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const currentX = pieceRecord.x;
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const currentY = pieceRecord.y;
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if (Math.abs(y - currentY) != Math.abs(x - currentX)) {
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return false;
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}
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const player = pieceRecord.player;
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const type = pieceRecord.type;
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//Check correct Y direction if piece is basic
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if (currentY > y && player == "white" && type == "basic") {
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return false;
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}
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const directionY = (y > currentY) ? 1 : -1;
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const directionX = (x > currentX) ? 1 : -1;
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space = 0;
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piecesInWay = 0;
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for (let i = 1; i < (Math.abs(y-currentY)+1); i++) {
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const nowX = currentX + (i*directionX);
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const nowY = currentY + (i*directionY);
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if (inWayPieceRecord = getPieceRecord(nowX, nowY)) {
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if(inWayPieceRecord.player == player){
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return false;
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}
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space = 0;
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piecesInWay++;
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}else{
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space++;
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piecesInWay = 0;
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}
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if(piecesInWay > 1){
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return false;
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}
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if (space > 1 && type == "basic") {
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return false;
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}
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}
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return true;
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}
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function getCasualties(oldX, oldY, newX, newY) {
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const directionX = (newX > oldX) ? 1 : -1;
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const directionY = (newY > oldY) ? 1 : -1;
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const casualties = new Array();
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for (let i = 1; i < (Math.abs(newY - oldY) + 1); i++) {
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const x = oldX + (i*directionX);
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const y = oldY + (i*directionY);
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pieceRecord = getPieceRecord(x,y);
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if (pieceRecord) {
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casualties.push(pieceRecord);
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}
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}
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return casualties;
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}
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function continuable(pieceRecord){
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const x = pieceRecord.x;
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const y = pieceRecord.y;
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const player = pieceRecord.player;
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const type = pieceRecord.type;
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if((type == "queen" || player == "white") && ((getPieceRecord(x+1, y+1) && !getPieceRecord(x+2, y+2) && (y+2) < 8 && (x+2) < 8) || ((getPieceRecord(x-1, y+1) && !getPieceRecord(x-2, y+2) && (y+2) < 8 && (x-2) > 0)))){
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return true;
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}
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if((type == "queen" || player == "black") && ((getPieceRecord(x+1, y-1) && !getPieceRecord(x+2, y-2) && (y-2) > 0 && (x+2) < 8) || ((getPieceRecord(x-1, y-1) && !getPieceRecord(x-2, y-2) && (y-2) > 0 && (x-2) > 0)))){
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alert("bun");
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return true;
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}
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return false;
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}
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function swapPlayers() {
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}
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function makeMove(pieceRecord, x, y){
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if (!isMoveValid(pieceRecord, x, y)) {
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return 0;
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}
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const oldX = pieceRecord.x;
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const oldY = pieceRecord.y;
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const casualties = getCasualties(oldX, oldY, x, y);
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casualties.forEach(casualty => {
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nukePieceRecord(casualty);
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});
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const updatedPieceRecord = updatePieceRecordPosition(pieceRecord, x, y);
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if (continuable(updatedPieceRecord)) {
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return 2;
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}
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return 1;
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}
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generateDefaultPositions(); |