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8 changed files with 109 additions and 750 deletions
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package xyz.soukup.ecoCraftCore.mines; |
package xyz.soukup.ecoCraftCore.mines; |
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import org.bukkit.Bukkit; |
import org.bukkit.Location; |
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import org.bukkit.Material; |
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import org.bukkit.World; |
import org.bukkit.World; |
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import org.bukkit.block.Block; |
import xyz.soukup.ecoCraftCore.mines.generation.MineGenerationConfig; |
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import org.bukkit.block.BlockFace; |
import xyz.soukup.ecoCraftCore.mines.generation.MineGenerator; |
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import xyz.soukup.ecoCraftCore.mines.generation.MineRoomLibrary; |
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import java.util.*; |
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import static xyz.soukup.ecoCraftCore.EcoCraftCore.plugin; |
import static xyz.soukup.ecoCraftCore.EcoCraftCore.plugin; |
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public class MineManager { |
public final class MineManager { |
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private static final int TUNNEL_RADIUS = 5; // 11x11 = radius 5 from center
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private static final int MIN_BRANCH_SIZE = 30; |
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private static final int FIRST_BRANCH_MIN_SIZE = 20; |
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private static final int FIRST_BRANCH_SPLIT_DELAY = 12; |
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private static final int MAX_BRANCH_SIZE = 80; |
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private static final double BASE_SPLIT_INCREMENT = 0.004; |
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private static final double SPLIT_DECAY_PER_BRANCH = 0.0004; |
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private static final int BLOCKS_PER_TICK = 800; |
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// Transition zone: how many blocks before/after a border we blend
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private static final int TRANSITION_RANGE = 8; |
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private static final Random random = new Random(); |
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private static final BlockFace[] DIRECTIONS = { |
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BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST, BlockFace.DOWN, BlockFace.UP |
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}; |
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// --- Biome definitions ---
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public enum MineBiome { |
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NORMAL, DEEP, SUPER_DEEP |
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} |
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// Fill progression per biome
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private static final Material[] NORMAL_FILLS = {Material.STONE, Material.ANDESITE, Material.COBBLESTONE, Material.TUFF}; |
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private static final int[] NORMAL_THRESHOLDS = {0, 30, 60, 90}; |
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private static final Material[] DEEP_FILLS = {Material.DEEPSLATE, Material.COBBLED_DEEPSLATE, Material.CRACKED_DEEPSLATE_TILES}; |
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private static final int[] DEEP_THRESHOLDS = {0, 40, 80}; |
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private static final Material[] SUPER_DEEP_FILLS = {Material.SMOOTH_BASALT, Material.BLACKSTONE, Material.CRACKED_POLISHED_BLACKSTONE_BRICKS, Material.GILDED_BLACKSTONE}; |
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private static final int[] SUPER_DEEP_THRESHOLDS = {0, 40, 80, 120}; |
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// Special inline blocks (placed during generation, not ores)
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private static final double DIRT_CHANCE = 0.04; |
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private static final double GRAVEL_CHANCE = 0.05; |
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private static final double INFESTED_CHANCE = 0.008; |
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private static final double MUD_CHANCE_SUPER_DEEP = 0.03; |
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private static final double LAVA_CHANCE_SUPER_DEEP = 0.05; |
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// Deep biome lava: starts low and increases through the fills
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private static final double LAVA_CHANCE_DEEP_MIN = 0.005; |
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private static final double LAVA_CHANCE_DEEP_MAX = 0.04; |
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// --- Ore tables per fill type (rolled on break) ---
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public record OreEntry(Material material, double weight) {} |
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private static final Map<Material, OreEntry[]> ORE_TABLES = new LinkedHashMap<>(); |
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static { |
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ORE_TABLES.put(Material.STONE, new OreEntry[]{ |
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new OreEntry(Material.COPPER_ORE, 1.0), |
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}); |
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ORE_TABLES.put(Material.ANDESITE, new OreEntry[]{ |
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new OreEntry(Material.COAL_ORE, 1.0), |
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}); |
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ORE_TABLES.put(Material.COBBLESTONE, new OreEntry[]{ |
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new OreEntry(Material.IRON_ORE, 1.0), |
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}); |
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ORE_TABLES.put(Material.TUFF, new OreEntry[]{ |
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new OreEntry(Material.GOLD_ORE, 1.0), |
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}); |
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ORE_TABLES.put(Material.DEEPSLATE, new OreEntry[]{ |
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new OreEntry(Material.DEEPSLATE_EMERALD_ORE, 0.4), |
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new OreEntry(Material.DEEPSLATE_LAPIS_ORE, 0.6), |
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}); |
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ORE_TABLES.put(Material.COBBLED_DEEPSLATE, new OreEntry[]{ |
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new OreEntry(Material.DEEPSLATE_REDSTONE_ORE, 0.6), |
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new OreEntry(Material.RAW_COPPER_BLOCK, 0.4), |
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}); |
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ORE_TABLES.put(Material.CRACKED_DEEPSLATE_TILES, new OreEntry[]{ |
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new OreEntry(Material.DEEPSLATE_DIAMOND_ORE, 0.6), |
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new OreEntry(Material.RAW_IRON_BLOCK, 0.4), |
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}); |
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ORE_TABLES.put(Material.SMOOTH_BASALT, new OreEntry[]{ |
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new OreEntry(Material.COAL_BLOCK, 1.0), |
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}); |
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ORE_TABLES.put(Material.BLACKSTONE, new OreEntry[]{ |
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new OreEntry(Material.RAW_GOLD_BLOCK, 1.0), |
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}); |
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ORE_TABLES.put(Material.CRACKED_POLISHED_BLACKSTONE_BRICKS, new OreEntry[]{ |
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new OreEntry(Material.ANCIENT_DEBRIS, 1.0), |
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}); |
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ORE_TABLES.put(Material.GILDED_BLACKSTONE, new OreEntry[]{ |
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new OreEntry(Material.GOLD_BLOCK, 1.0), |
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}); |
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} |
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// Ore chance depending on how far this fill is from the detected zone
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// Index 0 = current fill, 1 = previous fill (one step lighter), 2 = three fills back, 3+ = any other
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private static final double ORE_CHANCE_CURRENT = 0.05; |
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private static final double ORE_CHANCE_PREVIOUS = 0.10; |
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private static final double ORE_CHANCE_THREE_BACK = 0.02; |
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private static final double ORE_CHANCE_OTHER = 0.01; |
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// Ordered list of ALL fills from shallowest to deepest (used for distance calculations)
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private static final List<Material> ALL_FILLS_ORDERED = new ArrayList<>(); |
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static { |
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Collections.addAll(ALL_FILLS_ORDERED, NORMAL_FILLS); |
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Collections.addAll(ALL_FILLS_ORDERED, DEEP_FILLS); |
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Collections.addAll(ALL_FILLS_ORDERED, SUPER_DEEP_FILLS); |
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} |
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// --- All known fill materials (for checking in MineWorldManager) ---
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private static final Set<Material> ALL_FILL_MATERIALS = new HashSet<>(ALL_FILLS_ORDERED); |
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public static boolean isFillMaterial(Material material) { |
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return ALL_FILL_MATERIALS.contains(material); |
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} |
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// --- Biome Y tracking ---
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private static int normalStartY = 0; |
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private static int deepStartY = 0; |
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private static int superDeepStartY = 0; |
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// --- Branch data class ---
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private static class Branch { |
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final BlockFace direction; |
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final int startX, startY, startZ; |
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final int distanceFromStart; |
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final int maxSize; |
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final boolean isFirst; |
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final MineBiome biome; |
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double chanceToSplit; |
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int endX, endY, endZ; |
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Branch(BlockFace direction, int startX, int startY, int startZ, |
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int distanceFromStart, int maxSize, boolean isFirst, MineBiome biome) { |
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this.direction = direction; |
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this.startX = startX; |
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this.startY = startY; |
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this.startZ = startZ; |
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this.distanceFromStart = distanceFromStart; |
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this.maxSize = maxSize; |
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this.isFirst = isFirst; |
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this.biome = biome; |
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this.chanceToSplit = 0; |
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this.endX = startX; |
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this.endY = startY; |
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this.endZ = startZ; |
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} |
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} |
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private static class BlockPlacement { |
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final int x, y, z; |
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final Material material; |
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BlockPlacement(int x, int y, int z, Material material) { |
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this.x = x; |
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this.y = y; |
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this.z = z; |
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this.material = material; |
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} |
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} |
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// ===================== MAIN ENTRY POINT =====================
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public static void regenerate(World world) { |
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int startY = world.getMaxHeight() - 11; |
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int minY = world.getMinHeight() + 5; |
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int maxY = world.getMaxHeight(); |
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int worldMinY = world.getMinHeight(); |
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normalStartY = startY; |
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Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> { |
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Set<Long> fillPositions = new HashSet<>(); |
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List<BlockPlacement> fillPlacements = new ArrayList<>(); |
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// ===== Biome 1: NORMAL =====
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plugin.getLogger().info("[MineGen] === Starting NORMAL biome generation ==="); |
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List<Branch> normalBranches = new ArrayList<>(); |
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int[] branchCount = {0}; |
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generateBiomeBranches(MineBiome.NORMAL, 0, startY, 0, startY, minY, |
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fillPlacements, fillPositions, normalBranches, branchCount); |
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plugin.getLogger().info("[MineGen] NORMAL done: " + fillPlacements.size() + " fill blocks, branches=" + branchCount[0]); |
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// Find lowest Y from NORMAL
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Branch lowestNormal = findLowestBranch(normalBranches); |
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int deepX = lowestNormal != null ? lowestNormal.endX : 0; |
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int deepY = lowestNormal != null ? lowestNormal.endY : startY - 100; |
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int deepZ = lowestNormal != null ? lowestNormal.endZ : 0; |
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deepStartY = deepY; |
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// ===== Biome 2: DEEP =====
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plugin.getLogger().info("[MineGen] === Starting DEEP biome generation at Y=" + deepY + " ==="); |
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List<Branch> deepBranches = new ArrayList<>(); |
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generateBiomeBranches(MineBiome.DEEP, deepX, deepY, deepZ, deepY, minY, |
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fillPlacements, fillPositions, deepBranches, branchCount); |
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plugin.getLogger().info("[MineGen] DEEP done: " + fillPlacements.size() + " total fill blocks, branches=" + branchCount[0]); |
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// Find lowest Y from DEEP
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Branch lowestDeep = findLowestBranch(deepBranches); |
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int sdX = lowestDeep != null ? lowestDeep.endX : deepX; |
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int sdY = lowestDeep != null ? lowestDeep.endY : deepY - 100; |
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int sdZ = lowestDeep != null ? lowestDeep.endZ : deepZ; |
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superDeepStartY = sdY; |
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// ===== Biome 3: SUPER_DEEP =====
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plugin.getLogger().info("[MineGen] === Starting SUPER_DEEP biome generation at Y=" + sdY + " ==="); |
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List<Branch> superDeepBranches = new ArrayList<>(); |
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generateBiomeBranches(MineBiome.SUPER_DEEP, sdX, sdY, sdZ, sdY, minY, |
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fillPlacements, fillPositions, superDeepBranches, branchCount); |
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plugin.getLogger().info("[MineGen] SUPER_DEEP done: " + fillPlacements.size() + " total fill blocks, branches=" + branchCount[0]); |
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// ===== Walls =====
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List<BlockPlacement> wallPlacements = new ArrayList<>(); |
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generateWalls(fillPositions, wallPlacements, startY); |
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plugin.getLogger().info("[MineGen] Walls done: " + wallPlacements.size() + " bedrock blocks."); |
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// ===== Schedule placement on main thread =====
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Bukkit.getScheduler().runTask(plugin, () -> |
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scheduleBlockPlacements(world, fillPlacements, wallPlacements, startY, worldMinY, maxY)); |
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}); |
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} |
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// ===================== BIOME BRANCH GENERATION =====================
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private static void generateBiomeBranches(MineBiome biome, int startX, int startY, int startZ, |
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int ceilingY, int minY, |
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List<BlockPlacement> placements, Set<Long> fillPositions, |
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List<Branch> completedBranches, int[] branchCount) { |
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Deque<Branch> queue = new ArrayDeque<>(); |
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// Reset branch count for this biome so split chance starts fresh
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int[] biomeBranchCount = {0}; |
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int firstSize = Math.max(FIRST_BRANCH_MIN_SIZE, MIN_BRANCH_SIZE + random.nextInt(MAX_BRANCH_SIZE - MIN_BRANCH_SIZE)); |
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Branch initial = new Branch(BlockFace.DOWN, startX, startY, startZ, 0, firstSize, true, biome); |
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queue.add(initial); |
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biomeBranchCount[0]++; |
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branchCount[0]++; |
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plugin.getLogger().info("[MineGen] [" + biome + "] Starting at (" + startX + "," + startY + "," + startZ + "), minY=" + minY); |
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while (!queue.isEmpty()) { |
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Branch branch = queue.pollFirst(); |
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double currentIncrement = Math.max(0, BASE_SPLIT_INCREMENT - (biomeBranchCount[0] * SPLIT_DECAY_PER_BRANCH)); |
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plugin.getLogger().info("[MineGen] [" + biome + "] Processing branch dir=" + branch.direction |
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+ " start=(" + branch.startX + "," + branch.startY + "," + branch.startZ + ")" |
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+ " dist=" + branch.distanceFromStart + " maxSize=" + branch.maxSize |
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+ " first=" + branch.isFirst |
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+ " queued=" + queue.size() + " fillBlocks=" + fillPositions.size() |
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+ " splitIncrement=" + String.format("%.5f", currentIncrement)); |
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generateSingleBranch(branch, queue, placements, fillPositions, ceilingY, minY, biomeBranchCount); |
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completedBranches.add(branch); |
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} |
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plugin.getLogger().info("[MineGen] [" + biome + "] Complete. Branches=" + completedBranches.size()); |
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} |
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private static void generateSingleBranch(Branch branch, Deque<Branch> queue, List<BlockPlacement> placements, |
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Set<Long> fillPositions, int ceilingY, int minY, int[] branchCount) { |
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int cx = branch.startX; |
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int cy = branch.startY; |
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int cz = branch.startZ; |
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for (int step = 0; step < branch.maxSize; step++) { |
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int distance = branch.distanceFromStart + step; |
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generateCrossSection(cx, cy, cz, branch.direction, distance, branch.biome, placements, fillPositions); |
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branch.endX = cx; |
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branch.endY = cy; |
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branch.endZ = cz; |
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// First branch: skip split logic for the first 12 blocks
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if (branch.isFirst && step < FIRST_BRANCH_SPLIT_DELAY) { |
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cx += branch.direction.getModX(); |
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cy += branch.direction.getModY(); |
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cz += branch.direction.getModZ(); |
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if (cy < minY || cy > ceilingY + 5) break; |
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continue; |
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} |
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double splitIncrement = Math.max(0, BASE_SPLIT_INCREMENT - (branchCount[0] * SPLIT_DECAY_PER_BRANCH)); |
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if (splitIncrement <= 0) { |
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cx += branch.direction.getModX(); |
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cy += branch.direction.getModY(); |
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cz += branch.direction.getModZ(); |
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if (cy < minY || cy > ceilingY + 5) break; |
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continue; |
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} |
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branch.chanceToSplit += splitIncrement; |
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if (random.nextDouble() < branch.chanceToSplit) { |
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branch.chanceToSplit = 0; |
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int splitCount = 1 + random.nextInt(4); |
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List<BlockFace> available = getAvailableDirections(branch.direction); |
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Collections.shuffle(available, random); |
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int created = 0; |
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for (BlockFace dir : available) { |
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if (created >= splitCount) break; |
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int branchMaxSize = MIN_BRANCH_SIZE + random.nextInt(MAX_BRANCH_SIZE - MIN_BRANCH_SIZE); |
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if (dir == BlockFace.UP && cy + branchMaxSize > ceilingY) continue; |
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if (dir == BlockFace.DOWN && cy - branchMaxSize < minY) continue; |
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queue.add(new Branch(dir, cx, cy, cz, distance, branchMaxSize, false, branch.biome)); |
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branchCount[0]++; |
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created++; |
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} |
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plugin.getLogger().info("[MineGen] [" + branch.biome + "] Split at step=" + step |
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+ " pos=(" + cx + "," + cy + "," + cz + ") created=" + created |
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+ " total=" + branchCount[0]); |
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} |
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cx += branch.direction.getModX(); |
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cy += branch.direction.getModY(); |
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cz += branch.direction.getModZ(); |
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if (cy < minY || cy > ceilingY + 5) break; |
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} |
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} |
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private static Branch findLowestBranch(List<Branch> branches) { |
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Branch lowest = null; |
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for (Branch b : branches) { |
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if (lowest == null || b.endY < lowest.endY) { |
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lowest = b; |
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} |
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} |
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return lowest; |
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} |
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private static List<BlockFace> getAvailableDirections(BlockFace current) { |
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List<BlockFace> dirs = new ArrayList<>(); |
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BlockFace opposite = current.getOppositeFace(); |
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for (BlockFace dir : DIRECTIONS) { |
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if (dir != opposite && dir != current) { |
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dirs.add(dir); |
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} |
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} |
|
||||||
return dirs; |
|
||||||
} |
|
||||||
|
|
||||||
// ===================== CROSS SECTION GENERATION =====================
|
|
||||||
|
|
||||||
private static void generateCrossSection(int cx, int cy, int cz, BlockFace direction, int distance, |
|
||||||
MineBiome biome, List<BlockPlacement> placements, Set<Long> fillPositions) { |
|
||||||
int[][] offsets = getPerpOffsets(direction); |
|
||||||
|
|
||||||
for (int a = -TUNNEL_RADIUS; a <= TUNNEL_RADIUS; a++) { |
|
||||||
for (int b = -TUNNEL_RADIUS; b <= TUNNEL_RADIUS; b++) { |
|
||||||
int bx = cx + offsets[0][0] * a + offsets[1][0] * b; |
|
||||||
int by = cy + offsets[0][1] * a + offsets[1][1] * b; |
|
||||||
int bz = cz + offsets[0][2] * a + offsets[1][2] * b; |
|
||||||
|
|
||||||
long key = posKey(bx, by, bz); |
|
||||||
if (!fillPositions.add(key)) continue; |
|
||||||
|
|
||||||
Material mat = pickFillForDistance(distance, biome); |
|
||||||
placements.add(new BlockPlacement(bx, by, bz, mat)); |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
// ===================== FILL SELECTION (no ores during generation) =====================
|
|
||||||
|
|
||||||
private static Material pickFillForDistance(int distance, MineBiome biome) { |
|
||||||
Material[] fills = getFillsForBiome(biome); |
|
||||||
int[] thresholds = getThresholdsForBiome(biome); |
|
||||||
|
|
||||||
// Determine primary fill
|
|
||||||
Material primaryFill = fills[0]; |
|
||||||
for (int i = thresholds.length - 1; i >= 0; i--) { |
|
||||||
if (distance >= thresholds[i]) { |
|
||||||
primaryFill = fills[i]; |
|
||||||
break; |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
// Check transition zone
|
|
||||||
Material transitionFill = getTransitionFill(distance, fills, thresholds); |
|
||||||
if (transitionFill != null && transitionFill != primaryFill) { |
|
||||||
int borderDist = getDistanceToBorder(distance, thresholds); |
|
||||||
double blendRatio = 0.5 * (1.0 - (double) Math.abs(borderDist) / TRANSITION_RANGE); |
|
||||||
if (random.nextDouble() < blendRatio) { |
|
||||||
primaryFill = transitionFill; |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
// Roll for special inline blocks (dirt, gravel, lava, mud, infested)
|
|
||||||
Material special = rollSpecialBlock(biome, primaryFill, distance); |
|
||||||
if (special != null) return special; |
|
||||||
|
|
||||||
return primaryFill; |
|
||||||
} |
|
||||||
|
|
||||||
private static Material rollSpecialBlock(MineBiome biome, Material fill, int distance) { |
|
||||||
double roll = random.nextDouble(); |
|
||||||
switch (biome) { |
|
||||||
case NORMAL: |
|
||||||
if (roll < DIRT_CHANCE) return Material.DIRT; |
|
||||||
roll -= DIRT_CHANCE; |
|
||||||
if (roll < GRAVEL_CHANCE) return Material.GRAVEL; |
|
||||||
roll -= GRAVEL_CHANCE; |
|
||||||
// Rare infested variants
|
|
||||||
if (roll < INFESTED_CHANCE) { |
|
||||||
return switch (fill) { |
|
||||||
case STONE -> Material.INFESTED_STONE; |
|
||||||
case COBBLESTONE -> Material.INFESTED_COBBLESTONE; |
|
||||||
default -> null; // andesite, tuff don't have infested variants
|
|
||||||
}; |
|
||||||
} |
|
||||||
break; |
|
||||||
case DEEP: |
|
||||||
// Lava in ALL deep fills, chance increases with distance through the biome
|
|
||||||
// Deep thresholds max out at 80+ (cracked_deepslate_tiles)
|
|
||||||
// Total deep distance range is roughly 0-120
|
|
||||||
double deepProgress = Math.min(1.0, distance / 120.0); |
|
||||||
double lavaChance = LAVA_CHANCE_DEEP_MIN + (LAVA_CHANCE_DEEP_MAX - LAVA_CHANCE_DEEP_MIN) * deepProgress; |
|
||||||
if (roll < lavaChance) return Material.LAVA; |
|
||||||
break; |
|
||||||
case SUPER_DEEP: |
|
||||||
if (roll < MUD_CHANCE_SUPER_DEEP) return Material.MUD; |
|
||||||
roll -= MUD_CHANCE_SUPER_DEEP; |
|
||||||
if (roll < LAVA_CHANCE_SUPER_DEEP) return Material.LAVA; |
|
||||||
break; |
|
||||||
} |
|
||||||
return null; |
|
||||||
} |
|
||||||
|
|
||||||
private static Material getTransitionFill(int distance, Material[] fills, int[] thresholds) { |
|
||||||
for (int i = 1; i < thresholds.length; i++) { |
|
||||||
int border = thresholds[i]; |
|
||||||
int diff = distance - border; |
|
||||||
if (Math.abs(diff) <= TRANSITION_RANGE) { |
|
||||||
return (diff < 0) ? fills[i] : fills[i - 1]; |
|
||||||
} |
|
||||||
} |
|
||||||
return null; |
|
||||||
} |
|
||||||
|
|
||||||
private static int getDistanceToBorder(int distance, int[] thresholds) { |
|
||||||
int closest = Integer.MAX_VALUE; |
|
||||||
for (int i = 1; i < thresholds.length; i++) { |
|
||||||
int diff = distance - thresholds[i]; |
|
||||||
if (Math.abs(diff) < Math.abs(closest)) { |
|
||||||
closest = diff; |
|
||||||
} |
|
||||||
} |
|
||||||
return closest; |
|
||||||
} |
|
||||||
|
|
||||||
private static Material[] getFillsForBiome(MineBiome biome) { |
|
||||||
return switch (biome) { |
|
||||||
case NORMAL -> NORMAL_FILLS; |
|
||||||
case DEEP -> DEEP_FILLS; |
|
||||||
case SUPER_DEEP -> SUPER_DEEP_FILLS; |
|
||||||
}; |
|
||||||
} |
|
||||||
|
|
||||||
private static int[] getThresholdsForBiome(MineBiome biome) { |
|
||||||
return switch (biome) { |
|
||||||
case NORMAL -> NORMAL_THRESHOLDS; |
|
||||||
case DEEP -> DEEP_THRESHOLDS; |
|
||||||
case SUPER_DEEP -> SUPER_DEEP_THRESHOLDS; |
|
||||||
}; |
|
||||||
} |
|
||||||
|
|
||||||
// ===================== ORE-ON-BREAK SYSTEM (called from MineWorldManager) =====================
|
|
||||||
|
|
||||||
/** |
|
||||||
* Detects the deepest fill material among the 6 surrounding blocks to determine |
|
||||||
* which fill zone the player is in. Then rolls for an ore based on the broken block's |
|
||||||
* position in the fill sequence relative to the detected zone. |
|
||||||
* |
|
||||||
* Ore chances: |
|
||||||
* 5% for ores from the current (detected) fill |
|
||||||
* 10% for ores from the previous fill (one step lighter) |
|
||||||
* 2% for ores from three fills back |
|
||||||
* 1% for any other fill's ores |
|
||||||
* |
|
||||||
* Returns null if no ore was rolled. |
|
||||||
*/ |
|
||||||
public static Material rollOreOnBreak(Block brokenBlock, Material brokenType) { |
|
||||||
// Detect the deepest fill in the 6 surrounding blocks
|
|
||||||
Material detectedFill = detectDeepestSurroundingFill(brokenBlock); |
|
||||||
if (detectedFill == null) { |
|
||||||
// Fallback: use the broken block itself if it's a fill
|
|
||||||
detectedFill = isFillMaterial(brokenType) ? brokenType : Material.STONE; |
|
||||||
} |
|
||||||
|
|
||||||
int detectedIndex = ALL_FILLS_ORDERED.indexOf(detectedFill); |
|
||||||
int brokenIndex = ALL_FILLS_ORDERED.indexOf(brokenType); |
|
||||||
|
|
||||||
// If the broken block isn't a fill material, no ore roll
|
private MineManager() { |
||||||
if (brokenIndex < 0) return null; |
|
||||||
|
|
||||||
// How many steps back from the detected fill is this broken block?
|
|
||||||
// detectedIndex is the deepest (highest index), brokenIndex is where we are in the sequence
|
|
||||||
int stepsBack = detectedIndex - brokenIndex; |
|
||||||
|
|
||||||
// Determine ore chance based on distance from detected fill
|
|
||||||
double chance; |
|
||||||
if (stepsBack == 0) { |
|
||||||
chance = ORE_CHANCE_CURRENT; // 5% - breaking the detected fill itself
|
|
||||||
} else if (stepsBack == 1) { |
|
||||||
chance = ORE_CHANCE_PREVIOUS; // 10% - one step lighter
|
|
||||||
} else if (stepsBack == 2) { |
|
||||||
chance = ORE_CHANCE_THREE_BACK; // 2% - two steps lighter
|
|
||||||
} else { |
|
||||||
chance = ORE_CHANCE_OTHER; // 1% - anything else
|
|
||||||
} |
|
||||||
|
|
||||||
// Roll for ore
|
|
||||||
if (random.nextDouble() >= chance) return null; |
|
||||||
|
|
||||||
// Pick a random ore from the broken block's ore table
|
|
||||||
OreEntry[] oreTable = ORE_TABLES.get(brokenType); |
|
||||||
if (oreTable == null || oreTable.length == 0) return null; |
|
||||||
|
|
||||||
return pickWeightedOre(oreTable); |
|
||||||
} |
} |
||||||
|
|
||||||
/** |
public static boolean regenerate(World world) { |
||||||
* Looks at the 6 blocks surrounding the broken block and finds the deepest fill material. |
MineGenerationConfig generationConfig = MineGenerationConfig.fromConfiguration(plugin.getConfig(), world); |
||||||
*/ |
MineRoomLibrary roomLibrary = MineRoomLibrary.load( |
||||||
private static Material detectDeepestSurroundingFill(Block block) { |
plugin.getDataFolder(), |
||||||
Material deepest = null; |
generationConfig.roomsDirectory(), |
||||||
int deepestIndex = -1; |
plugin.getLogger() |
||||||
|
); |
||||||
for (BlockFace face : DIRECTIONS) { |
|
||||||
Block neighbor = block.getRelative(face); |
|
||||||
Material type = neighbor.getType(); |
|
||||||
|
|
||||||
int index = ALL_FILLS_ORDERED.indexOf(type); |
if (roomLibrary.isEmpty()) { |
||||||
if (index > deepestIndex) { |
plugin.getLogger().severe("[MineGen] No valid room prefabs were loaded from: " |
||||||
deepestIndex = index; |
+ roomLibrary.roomsDirectory().getAbsolutePath()); |
||||||
deepest = type; |
return false; |
||||||
} |
|
||||||
} |
} |
||||||
|
|
||||||
return deepest; |
MineGenerator.Result generationResult = new MineGenerator( |
||||||
} |
world, |
||||||
|
generationConfig, |
||||||
|
roomLibrary, |
||||||
|
plugin.getLogger() |
||||||
|
).generate(); |
||||||
|
|
||||||
/** |
if (!generationResult.success()) { |
||||||
* Picks a random ore from the table using weights. |
return false; |
||||||
*/ |
|
||||||
private static Material pickWeightedOre(OreEntry[] table) { |
|
||||||
double totalWeight = 0; |
|
||||||
for (OreEntry e : table) totalWeight += e.weight; |
|
||||||
|
|
||||||
double roll = random.nextDouble() * totalWeight; |
|
||||||
double cumulative = 0; |
|
||||||
for (OreEntry e : table) { |
|
||||||
cumulative += e.weight; |
|
||||||
if (roll < cumulative) return e.material; |
|
||||||
} |
} |
||||||
return table[table.length - 1].material; |
|
||||||
} |
|
||||||
|
|
||||||
// ===================== PERPENDICULAR AXES =====================
|
Location spawn = getConfiguredSpawnLocation(world); |
||||||
|
world.setSpawnLocation(spawn); |
||||||
|
|
||||||
private static int[][] getPerpOffsets(BlockFace dir) { |
plugin.getLogger().info("[MineGen] Mine generated with " + generationResult.roomsPlaced() + " rooms."); |
||||||
return switch (dir) { |
return true; |
||||||
case UP, DOWN -> new int[][]{{1, 0, 0}, {0, 0, 1}}; |
|
||||||
case NORTH, SOUTH -> new int[][]{{1, 0, 0}, {0, 1, 0}}; |
|
||||||
case EAST, WEST -> new int[][]{{0, 0, 1}, {0, 1, 0}}; |
|
||||||
default -> new int[][]{{1, 0, 0}, {0, 0, 1}}; |
|
||||||
}; |
|
||||||
} |
} |
||||||
|
|
||||||
// ===================== WALL GENERATION =====================
|
public static Location getConfiguredSpawnLocation(World world) { |
||||||
|
Location fallback = new Location(world, 5.5, world.getMaxHeight() - 9, 5.5, 0f, 0f); |
||||||
private static void generateWalls(Set<Long> fillPositions, List<BlockPlacement> wallPlacements, int startY) { |
|
||||||
Set<Long> wallPositions = new HashSet<>(); |
|
||||||
plugin.getLogger().info("[MineGen] Generating bedrock walls for " + fillPositions.size() + " fill positions..."); |
|
||||||
|
|
||||||
for (long key : fillPositions) { |
|
||||||
int x = decodeX(key); |
|
||||||
int y = decodeY(key); |
|
||||||
int z = decodeZ(key); |
|
||||||
|
|
||||||
for (BlockFace face : DIRECTIONS) { |
|
||||||
int nx = x + face.getModX(); |
|
||||||
int ny = y + face.getModY(); |
|
||||||
int nz = z + face.getModZ(); |
|
||||||
|
|
||||||
long neighborKey = posKey(nx, ny, nz); |
|
||||||
|
|
||||||
if (!fillPositions.contains(neighborKey)) { |
|
||||||
if (ny > startY) continue; |
|
||||||
|
|
||||||
if (wallPositions.add(neighborKey)) { |
|
||||||
wallPlacements.add(new BlockPlacement(nx, ny, nz, Material.BEDROCK)); |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
// ===================== BLOCK PLACEMENT SCHEDULING =====================
|
|
||||||
|
|
||||||
private static void scheduleBlockPlacements(World world, List<BlockPlacement> fillPlacements, |
|
||||||
List<BlockPlacement> wallPlacements, |
|
||||||
int startY, int minY, int maxY) { |
|
||||||
// Three-phase placement: 1) Dirt placeholder 2) Bedrock walls 3) Actual fill
|
|
||||||
List<BlockPlacement> allPlacements = new ArrayList<>(); |
|
||||||
|
|
||||||
// Phase A: Dirt placeholders at all fill positions
|
if (!plugin.getConfig().isConfigurationSection("mine.spawn")) { |
||||||
List<BlockPlacement> dirtPlaceholders = new ArrayList<>(fillPlacements.size()); |
return fallback; |
||||||
for (BlockPlacement bp : fillPlacements) { |
|
||||||
dirtPlaceholders.add(new BlockPlacement(bp.x, bp.y, bp.z, Material.DIRT)); |
|
||||||
} |
} |
||||||
allPlacements.addAll(dirtPlaceholders); |
|
||||||
|
|
||||||
// Phase B: Bedrock walls
|
|
||||||
allPlacements.addAll(wallPlacements); |
|
||||||
|
|
||||||
// Phase C: Actual fill (overwrites dirt)
|
|
||||||
allPlacements.addAll(fillPlacements); |
|
||||||
|
|
||||||
// Air blocks above the entrance opening
|
|
||||||
for (int a = -TUNNEL_RADIUS; a <= TUNNEL_RADIUS; a++) { |
|
||||||
for (int b = -TUNNEL_RADIUS; b <= TUNNEL_RADIUS; b++) { |
|
||||||
allPlacements.add(new BlockPlacement(a, startY + 1, b, Material.AIR)); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
int totalBlocks = allPlacements.size(); |
|
||||||
int tickDelay = 0; |
|
||||||
|
|
||||||
plugin.getLogger().info("[MineGen] Scheduling " + totalBlocks + " block placements (" |
|
||||||
+ dirtPlaceholders.size() + " placeholder + " + wallPlacements.size() + " walls + " |
|
||||||
+ fillPlacements.size() + " fill) in batches of " + BLOCKS_PER_TICK); |
|
||||||
|
|
||||||
for (int i = 0; i < totalBlocks; i += BLOCKS_PER_TICK) { |
|
||||||
int from = i; |
|
||||||
int to = Math.min(i + BLOCKS_PER_TICK, totalBlocks); |
|
||||||
|
|
||||||
Bukkit.getScheduler().runTaskLater(plugin, () -> { |
|
||||||
for (int j = from; j < to; j++) { |
|
||||||
BlockPlacement bp = allPlacements.get(j); |
|
||||||
if (bp.y < minY || bp.y >= maxY) continue; |
|
||||||
world.getBlockAt(bp.x, bp.y, bp.z).setType(bp.material, false); |
|
||||||
} |
|
||||||
}, tickDelay); |
|
||||||
|
|
||||||
tickDelay++; |
|
||||||
} |
|
||||||
|
|
||||||
int finalDelay = tickDelay; |
|
||||||
Bukkit.getScheduler().runTaskLater(plugin, |
|
||||||
() -> plugin.getLogger().info("Mine regeneration complete. " + totalBlocks + " blocks placed."), |
|
||||||
finalDelay + 2); |
|
||||||
} |
|
||||||
|
|
||||||
// ===================== POSITION ENCODING/DECODING =====================
|
|
||||||
|
|
||||||
private static long posKey(int x, int y, int z) { |
|
||||||
return ((long) (x + 30000000) & 0x3FFFFFF) |
|
||||||
| (((long) (y + 2048) & 0xFFF) << 26) |
|
||||||
| (((long) (z + 30000000) & 0x3FFFFFF) << 38); |
|
||||||
} |
|
||||||
|
|
||||||
private static int decodeX(long key) { |
|
||||||
return (int) (key & 0x3FFFFFF) - 30000000; |
|
||||||
} |
|
||||||
|
|
||||||
private static int decodeY(long key) { |
|
||||||
return (int) ((key >> 26) & 0xFFF) - 2048; |
|
||||||
} |
|
||||||
|
|
||||||
private static int decodeZ(long key) { |
double x = plugin.getConfig().getDouble("mine.spawn.x", fallback.getX()); |
||||||
return (int) ((key >> 38) & 0x3FFFFFF) - 30000000; |
double y = plugin.getConfig().getDouble("mine.spawn.y", fallback.getY()); |
||||||
|
double z = plugin.getConfig().getDouble("mine.spawn.z", fallback.getZ()); |
||||||
|
float yaw = (float) plugin.getConfig().getDouble("mine.spawn.yaw", 0.0); |
||||||
|
float pitch = (float) plugin.getConfig().getDouble("mine.spawn.pitch", 0.0); |
||||||
|
return new Location(world, x, y, z, yaw, pitch); |
||||||
} |
} |
||||||
} |
} |
||||||
|
|||||||
Loading…
Reference in new issue